In October 2022 I organized and hosted a frog San Francisco studio day for the entire SF team dedicated to immersive experiences and design. This was meant to update colleagues on the state of immersive experience design, our frog portfolio and capabilities, current trends and interactive activities and workshops to introduce colleagues to concepts in a hands-on way. The most popular activity was The Metahuman Challenge, a competition to model a famous character (Nicholas Cage from Con Air) using the relatively new Metahuman character building system for the Unreal game engine by Epic Games.