I owe a deep debt of gratitude to my architect dad and design professor mom and a long line of artistic family members for helping me unlock worlds of art, architecture and design early in life.
Adolescent hacking of obsolete PCs in pursuit of optimal game performance led to a CS degree in the late 1990s.
As a technology professional at the U of MN College of Design, I began teaching and working on art+design research projects.
I attended the MFADT program at Parsons School of Design and merged interests in architecture, design and technology through interactive installation projects.
I was fortunate to work in some amazing institutions including my favorite project of all time, the Shuttle Atlantis Museum at Kennedy Space Center.
As a Principal Design Technologist, I have been leading programs, prototyping with emerging technology, and helping build the AR/VR practice.